glsl: Lower UBO references using link-time data instead of compile-time data
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 22 Jan 2013 05:44:58 +0000 (00:44 -0500)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 25 Jan 2013 14:07:35 +0000 (09:07 -0500)
commitd1b4960f9b815fb093b0bca7f3e0b90eb1a92592
treea193d8b1b20f03d0b4ac1f79c14ae15a534b7738
parent90b1dd03e52d125c95007e174028d17e5a01c336
glsl: Lower UBO references using link-time data instead of compile-time data

Pretty much all of the compile-time, per-compilation unit block data is
about to get the axe.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
src/glsl/lower_ubo_reference.cpp