Properly enable Sample Shading in Fragment Shading Rate tests
Vulkan spec states:
> Sample shading is enabled for a graphics pipeline:
>
> * If the interface of the fragment shader entry point of the graphics
> pipeline includes an input variable decorated with SampleId or
> SamplePosition. In this case minSampleShadingFactor takes the value
> 1.0.
> * Else if the sampleShadingEnable member of the
> VkPipelineMultisampleStateCreateInfo structure specified when
> creating the graphics pipeline is set to VK_TRUE. In this case
> minSampleShadingFactor takes the value of
> VkPipelineMultisampleStateCreateInfo::minSampleShading.
>
> Otherwise, sample shading is considered disabled.
This change ensures that sample shading is properly enabled in the
Fragment Shading Rate tests relying on it by using gl_SampleId.
Components: Vulkan
Affects:
dEQP-VK.fragment_shading_rate.sampleshadinginput.*
VK-GL-CTS Issue: 2966
Change-Id: I7fad0ed7694a2d26ef7db9ea268fa5d6f93264a6