r600g: Actually use the info from the flushed depth texture when creating a sampler...
authorHenri Verbeet <hverbeet@gmail.com>
Tue, 1 Feb 2011 00:17:02 +0000 (01:17 +0100)
committerHenri Verbeet <hverbeet@gmail.com>
Tue, 1 Feb 2011 00:19:16 +0000 (01:19 +0100)
commitd171ae086bae37279251a1d6f32e16e333cfc154
tree295c72155f6f54eab2a259784de25b59ab48b3af
parent5e19b5ad16b2761fe9d8877318f2fc97b229335c
r600g: Actually use the info from the flushed depth texture when creating a sampler view on a depth texture.

R600/R700 was using incorrect tiling information from the (compressed) depth
buffer. Evergreen worked anyway because tiling doesn't work.
src/gallium/drivers/r600/evergreen_state.c
src/gallium/drivers/r600/r600_state.c