Check shaderInt64 in workgroup memory explicit layout alias tests
authorRicardo Garcia <rgarcia@igalia.com>
Thu, 14 Oct 2021 11:27:46 +0000 (13:27 +0200)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Fri, 29 Oct 2021 13:51:27 +0000 (13:51 +0000)
commitd169a3d367331ebb80439453079eb7673ca89616
treef0bc7fc615e00da1e1f4b1f852296126d066b256
parentd7e5001b2f5363b5d589279e24c0e33bbc25506e
Check shaderInt64 in workgroup memory explicit layout alias tests

A few workgroup memory explicit layout alias tests were not checking
shaderInt64 while using 64-bit integers in shaders.

Affected tests:
dEQP-VK.compute.workgroup_memory_explicit_layout.alias.*u64*array*
dEQP-VK.compute.workgroup_memory_explicit_layout.alias.*array*u64*

Components: Vulkan
VK-GL-CTS issue: 3131

Change-Id: I1911018c471e9548603d5de987625163bb356eb9
external/vulkancts/modules/vulkan/compute/vktComputeWorkgroupMemoryExplicitLayoutTests.cpp