drm/i915: Ironlake shares the same video sprite controls as Sandybridge
authorChris Wilson <chris@chris-wilson.co.uk>
Tue, 10 Apr 2012 10:41:49 +0000 (11:41 +0100)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Thu, 12 Apr 2012 19:14:09 +0000 (21:14 +0200)
commitd1686ae3ab09a918efa7187cf7e2b2c748c905e1
tree75c71ce91d8008764250a718f795c0d9f2f87d7f
parente2ba4fb313d91c9e888f973e65a736f8f55b12b6
drm/i915: Ironlake shares the same video sprite controls as Sandybridge

Well, almost. Just a couple of differences, Ironlake lacks a few of the
RGB formats, only exposing x8r8g8b8, and lacks a couple of unused
features. Given the similarities, we can then reuse the same routines as
already written for Sandybridge to enable overlay support for Ironlake as
well.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/i915/intel_sprite.c