mesa: stop using _Depth, _StencilBuffer fields in _mesa_BlitFramebufferEXT()
authorBrian Paul <brianp@vmware.com>
Sat, 10 Dec 2011 18:44:43 +0000 (11:44 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 13 Dec 2011 13:45:36 +0000 (06:45 -0700)
commitd1240928641f5073865cc2f3ef87bd3b0cd64b04
tree85b01e6aef14858fa7386a7db9eaee0ebf9d04b7
parent02d12719e356ee9e3348db67ae55ae790dad058f
mesa: stop using _Depth, _StencilBuffer fields in _mesa_BlitFramebufferEXT()

We're just looking at the depth/stencil renderbuffers to do error
checking.  We don't need to look at the depth/stencil wrappers to do
that.  Also, remove pointless readRb = depthRb = NULL assignments.

Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/fbobject.c