d3d12, microsoft/compiler: Switching semantic names to TEXCOORD
authorEnrico Galli <enrico.galli@intel.com>
Tue, 11 May 2021 01:00:57 +0000 (18:00 -0700)
committerMarge Bot <eric+marge@anholt.net>
Thu, 24 Jun 2021 20:05:12 +0000 (20:05 +0000)
commitd0f1698a733c0d642ed7bf0391fe9ea796197043
tree732ed5d63651ebbea08f850ca64656f75ff985c5
parentb8e2374950345f2b7b9a899d5a4c1ba40997f033
d3d12, microsoft/compiler: Switching semantic names to TEXCOORD

Switching from GENERIC/VARYING to TEXCOORD. This change better aligns
with other dxil generators (SPIRV-Cross, Tint).

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10989>
src/gallium/drivers/d3d12/d3d12_context.cpp
src/gallium/drivers/d3d12/d3d12_pipeline_state.cpp
src/microsoft/compiler/dxil_signature.c
src/microsoft/compiler/dxil_signature.h
src/microsoft/compiler/nir_to_dxil.c
src/microsoft/compiler/nir_to_dxil.h