mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).
authorKenneth Graunke <kenneth@whitecape.org>
Mon, 15 Sep 2014 04:24:45 +0000 (21:24 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Thu, 25 Sep 2014 06:14:16 +0000 (23:14 -0700)
commitd0ec6e85099af68b8a36f9815f4e3d43d767bb38
tree2ec417773e8c07c828fb1118ca23018049846ead
parent8c16a0d7ba95045418f4b90c1a0d77942160f6f7
mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).

The code in get.c that handles this uses ctx->Array.VAO->VertexAttrib,
which is a gl_vertex_attrib_array structure, not a gl_client_array.

The offsets of all fields happened to be the same in both structures, at
least on x86_64.  "Size," "Type," and "Stride" are obviously the same:
both structures start with the same fields, in the same order.

"Enabled" is dicier: there are different fields before it in both
structures, including pointer sized values which might need special
alignment.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
src/mesa/main/get_hash_params.py