shader_enums: change VERT_BIT back to the 32-bit shift
authorMarek Olšák <marek.olsak@amd.com>
Tue, 25 May 2021 20:27:30 +0000 (16:27 -0400)
committerMarge Bot <eric+marge@anholt.net>
Wed, 16 Jun 2021 21:45:57 +0000 (21:45 +0000)
commitd0d2108425409defa25a13cb519a0ab7604a3bcb
treed4e98f49fc0bd6d8a9e618cefe39198669de7613
parent45cbb08848e6c1f0219a225e0bd637c330b8d38d
shader_enums: change VERT_BIT back to the 32-bit shift

This reverts 0e2566a8. The warning is fixed differently.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10993>
src/compiler/shader_enums.h
src/mesa/main/ffvertex_prog.c