* clutter/clutter-actor.c (clutter_actor_get_transformed_sizeu):
authorNeil Roberts <neil@openedhand.com>
Tue, 1 Jul 2008 21:52:19 +0000 (21:52 +0000)
committerNeil Roberts <neil@openedhand.com>
Tue, 1 Jul 2008 21:52:19 +0000 (21:52 +0000)
commitcfd91cd0ef08049d597004eabba73c14381abe0f
tree1293846086ad571e07b25e0dce285fcbc5ee7903
parent9ed5d2577dad16f735a1af07efabebf95999bb1c
* clutter/clutter-actor.c (clutter_actor_get_transformed_sizeu):
This is now do-what-I-mean like clutter_actor_get_size so that if
the allocation box is available it will use that, otherwise it
will use the preferred size. clutter_actor_transform_vertices has
been converted to clutter_actor_transform_and_project_box so that
it can be used by both functions. Based on a patch by Emmanuele
Bassi.
(clutter_actor_get_abs_allocation_vertices)
(clutter_actor_get_allocation_vertices): These two functions now
force a relayout if the allocation box is not available.

* tests/test-fbo.c: Fixed the shader to use texture2D instead of
texture2DRect now that GL_EXT_texture_rectangle is no longer used.
ChangeLog
clutter/clutter-actor.c
tests/test-fbo.c