TextureBinders: Remove redundant texture uploads on every texture bind
authorRahul Singhal <rasinghal@nvidia.com>
Mon, 25 Jun 2012 09:50:26 +0000 (15:20 +0530)
committerTimo Lotterbach <timo.lotterbach@bmw-carit.de>
Tue, 10 Jul 2012 06:14:00 +0000 (23:14 -0700)
commitcf8decc13849ddb1a0fcc890ff5870b4fc835519
tree0c52ccebd618a8cc7a01451afae5ab5d9251e7f0
parentc3ab3572d98e9967b18dd0a64280171b70fc5161
TextureBinders: Remove redundant texture uploads on every texture bind

EGLImages can be created once and reused so we don't need to specify
& upload them every time we use them.
LayerManagerPlugins/Renderers/Graphic/src/TextureBinders/WaylandGLESTexture.cpp
LayerManagerPlugins/Renderers/Graphic/src/TextureBinders/X11EglImage.cpp
LayerManagerPlugins/Renderers/Graphic/src/WindowSystems/WaylandBaseWindowSystem.cpp
LayerManagerPlugins/Renderers/Graphic/src/WindowSystems/X11WindowSystem.cpp