vc4: Use accurate 1/w in coordinate shader as well as vert shader.
authorEric Anholt <eric@anholt.net>
Fri, 10 Feb 2017 20:00:32 +0000 (12:00 -0800)
committerEric Anholt <eric@anholt.net>
Fri, 10 Feb 2017 22:17:04 +0000 (14:17 -0800)
commitce538a443dfd1fc860c499e06704dab9324fff6e
tree8208bf2a14c71f540c1ee2ddcc9c13b4ca1f5378
parenta0b68418383ecc0ee2ac475ff6dc1d28b4ae6e24
vc4: Use accurate 1/w in coordinate shader as well as vert shader.

We probably shouldn't be emitting different scaled viewport coordinates
between vertex and coord.
src/gallium/drivers/vc4/vc4_program.c