Remove max anisotropic level draw test
authorEspen Amodt <espen.amodt@arm.com>
Wed, 23 Aug 2017 04:13:43 +0000 (12:13 +0800)
committerEspen Amodt <Espen.Amodt@arm.com>
Wed, 23 Aug 2017 06:13:34 +0000 (02:13 -0400)
commitce50c358cb720a9d574fb7086c25f4fa33d5b7d0
tree4681e9984817aad0ed866220d0556542cd657dd3
parent28ef40bf2649f74f3a7ae1f8e4c462082b9880d0
Remove max anisotropic level draw test

Based on EXT_texture_filter_anisotropic where it says : "Should an
implementation-defined limit for the maximum maximum degree of
anisotropy be get-able?

RESOLUTION:  YES. But you should not assume that a high maximum
maximum degree of anisotropy implies anything about texture
filtering performance or quality."

affects:

KHR-GL44.texture_filter_anisotropic.drawing
KHR-GLES3.texture_filter_anisotropic.drawing

Components: OpenGL

VK-GL-CTS issue: 637

Change-Id: I2c5efcc1553f184f3995cda7d15385095055560b
external/openglcts/modules/common/glcTextureFilterAnisotropicTests.cpp