cogl-material: Layers are not equal if the filters aren't equal
authorNeil Roberts <neil@linux.intel.com>
Wed, 10 Feb 2010 12:41:09 +0000 (12:41 +0000)
committerNeil Roberts <neil@linux.intel.com>
Wed, 10 Feb 2010 12:41:09 +0000 (12:41 +0000)
commitce1bb3d858fd02d6bcfb94b2b8999cfd7d0a4535
treed111dd8d2711fa69a640068a2a875e18eec968f3
parentb61c2b510b5f5a72ae6181cdce646d7018fbd996
cogl-material: Layers are not equal if the filters aren't equal

A material layer can not be considered equal if it is using different
texture filtering modes. This was causing problems where rectangles
with different filters would end up batched together and then rendered
with the wrong filter mode.
clutter/cogl/cogl/cogl-material.c