radv: implement all depth/stencil resolve modes using graphics
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 22 May 2019 07:43:39 +0000 (09:43 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Fri, 21 Jun 2019 12:50:15 +0000 (14:50 +0200)
commitcdc6efddf918bc07d30db779f3b0675192a77333
treee2c690c56a15ae8d6dec7350257edf2a20b44e0c
parente52ad9f845ac67b29c55eafb31b14eafa21bbb38
radv: implement all depth/stencil resolve modes using graphics

When using graphics, the driver doesn't need to decompress HTILE
before resolving. This path currently doesn't support layers
so we have to fallback to the compute path.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_meta_resolve_fs.c
src/amd/vulkan/radv_private.h