[4.0] Remove atlas calculation from text-visual shader 71/172671/1
authorminho.sun <minho.sun@samsung.com>
Thu, 8 Mar 2018 07:17:13 +0000 (16:17 +0900)
committerminho.sun <minho.sun@samsung.com>
Thu, 15 Mar 2018 06:11:17 +0000 (15:11 +0900)
commitcd6a89af7c58cbc56a5686e8721a2b1ff2f60b8b
tree5c86d5b1558e922cec87268df8be7b875e5b71f2
parent53b11ffdbaeeb9a88499c86615af5816df4b08fb
[4.0] Remove atlas calculation from text-visual shader

This caculation caused precision problem.
Currently, we don't use atlas for text-visual so this caculation is
redundant.

Change-Id: I30a0eacb91c028b8419048b227efe1818ba7270a
dali-toolkit/internal/visuals/text/text-visual.cpp