d3d12: Use thread safe slab allocators in transfer_map handling
authorJesse Natalie <jenatali@microsoft.com>
Wed, 3 Nov 2021 17:32:04 +0000 (10:32 -0700)
committerMarge Bot <emma+marge@anholt.net>
Tue, 9 Nov 2021 00:44:52 +0000 (00:44 +0000)
commitcd41ed53b2332769eb3b35e5974379715bfb8093
tree4f119649146568ce5e62e751aef157bd4c4bedfd
parent17a46e2cf96bc7a4d3a27db15bbea11369ca2236
d3d12: Use thread safe slab allocators in transfer_map handling

Reviewed By: Bill Kristiansen <billkris@microsoft.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13670>
src/gallium/drivers/d3d12/d3d12_context.cpp
src/gallium/drivers/d3d12/d3d12_context.h
src/gallium/drivers/d3d12/d3d12_resource.cpp