Simple implementation of glBitmap rendering.
authorBrian <brian.paul@tungstengraphics.com>
Tue, 25 Sep 2007 22:52:38 +0000 (16:52 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 25 Sep 2007 22:52:38 +0000 (16:52 -0600)
commitccff14de0d6291aa0866ce5d207af416caec69e7
tree0ba9d8139e6749714e7c5fded910bc7eb3b198fa
parent02ea8b81414b50936b8b6b7b8031511e12ef55cd
Simple implementation of glBitmap rendering.

Create a texture matching the bitmap image and use a fragment program
to modulate current raster color by the boolean-valued texture.  Need to
eventually use fragment culling (see comments in code).
src/mesa/state_tracker/st_cb_drawpixels.c