mesa: adjust PRIM_x constants for geometry shaders 74/6374/1
authorBrian Paul <brianp@vmware.com>
Thu, 2 May 2013 01:15:32 +0000 (19:15 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 2 May 2013 15:03:14 +0000 (09:03 -0600)
commitcce6e30613f8a7c28c83a5e0411689d6184cbf8f
treeb6a6ee46d213193c56399c6d5b8fd3f826dc699c
parentaa782f260d09bbc10db039340358b3518e8a5a38
mesa: adjust PRIM_x constants for geometry shaders

These values pertain to display lists, and the new types of geometry
shader primitives can be used in display lists.

And add new PRIM_MAX constant for follow-on changes.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/mesa/main/mtypes.h