lavapipe: handle some mesh shader stage differences.
authorDave Airlie <airlied@redhat.com>
Wed, 17 May 2023 02:09:05 +0000 (12:09 +1000)
committerDave Airlie <airlied@redhat.com>
Mon, 5 Jun 2023 19:01:47 +0000 (05:01 +1000)
commitccb16259cbd4d19de409cb4394fad17807c38d5a
treedd366deb764eab15747de2f7489a4caba2976f49
parent8f8c55fd38f9d72b79fd6cb6bbb305a140a47775
lavapipe: handle some mesh shader stage differences.

certain state info is no long required if you using mesh/task in the
pipeline.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
src/gallium/frontends/lavapipe/lvp_execute.c
src/gallium/frontends/lavapipe/lvp_pipeline.c