dzn: Hook up subgroup size to compute shader compilation
authorJesse Natalie <jenatali@microsoft.com>
Tue, 2 May 2023 23:18:14 +0000 (16:18 -0700)
committerJesse Natalie <jenatali@microsoft.com>
Tue, 2 May 2023 23:39:10 +0000 (16:39 -0700)
commitcc8cdbb0ef90673799d958663a7f0b4669170a93
tree220b97cdab1aa03a92ae20c1af83667f00043d15
parentd615dfca409988298d544ca8aa19ac16851629f9
dzn: Hook up subgroup size to compute shader compilation

Previously this was only in the graphics path... where it does nothing,
since D3D only supports wave size control for compute. Whoops.

Fixes: db083070 ("dzn: Implement subgroup size control extension")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22810>
src/microsoft/vulkan/dzn_pipeline.c