Use signal/slot for passing messages through QQmlDebugServer
This results in much cleaner code than the previous implementation
using QMetaObject::invokeMethod().
We have to use read locks now for adding and removing engines, as we
should have done already before. If a condition is waiting on a write
lock you cannot acquire a read lock from another thread. So, if we kept
the write locks we wouldn't be able to receive messages while the engines
are waiting.
Change-Id: Icfe641601dec2f8d7181ae579146ed603d57a4c2
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
15 files changed: