glx: Consistently use ARB-suffixed names for ARB_multitexture functions
authorJon TURNEY <jon.turney@dronecode.org.uk>
Fri, 6 Dec 2013 14:00:21 +0000 (14:00 +0000)
committerJon TURNEY <jon.turney@dronecode.org.uk>
Tue, 10 Dec 2013 16:59:53 +0000 (16:59 +0000)
commitcb48877a3c4cfb1ae2248000fcd3443e3092bdaa
treea67909e17640b0d4d8435394f7702504e9679ad1
parent1a021f57a1e75ab63e8f87704f0394162402c4d4
glx: Consistently use ARB-suffixed names for ARB_multitexture functions

At the moment we have a mix of ARB and non-ARB suffixed forms for ARB_multitexture functions
e.g. glMultiTexCoord1fvARB and glMultiTexCoord1dv

Consistently use the ARB-suffixed form, assuming that is present in all libGL
which provide the OpenGL 1.2.1 ABI we expect to be able to directly link with.

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Adam Jackson <ajax@redhat.com>
glx/indirect_dispatch.c
glx/indirect_dispatch_swap.c