d3d12: Always respect offsets when mapping a bo, not just when there's a range
authorJesse Natalie <jenatali@microsoft.com>
Tue, 8 Feb 2022 13:49:38 +0000 (05:49 -0800)
committerMarge Bot <emma+marge@anholt.net>
Tue, 8 Feb 2022 20:36:29 +0000 (20:36 +0000)
commitcaae9b0e1fa4ca1c5f205a4e5df02bc03347b196
tree28db4feb9080c6921ba666f591c24e163cc1cefd
parentb48aea0ec81d3fba9d686e71e4d4de0dff3c7218
d3d12: Always respect offsets when mapping a bo, not just when there's a range

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14933>
src/gallium/drivers/d3d12/d3d12_bufmgr.cpp