Check resource limits properly
authorSamuel Iglesias Gonsálvez <siglesias@igalia.com>
Wed, 2 Jun 2021 14:41:30 +0000 (16:41 +0200)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Fri, 15 Oct 2021 17:55:44 +0000 (17:55 +0000)
commitca988dafb10e22b13ffff754cce24d52d340d0b1
tree9093b44908b90650c95298ece1d19848ad3bcc13
parentc89c58cb0b3712511ebd2aa19236a11aee2a523c
Check resource limits properly

The tests were not checking the resource limits per stage when
creating the shaders, which could create potential issues on
some drivers. Specially the random generated tests.

Affected tests:

   dEQP-VK.ssbo.layout.*

Components: Vulkan
VK-GL-CTS issue: 2953

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Change-Id: I7509dce38b849a0dd26f9e47d7f74e637930d897
external/vulkancts/modules/vulkan/ssbo/vktSSBOLayoutCase.cpp
external/vulkancts/modules/vulkan/ssbo/vktSSBOLayoutCase.hpp