Fix texture limits in negative API tests
authorGraeme Leese <gleese@broadcom.com>
Mon, 3 Jun 2019 09:55:34 +0000 (10:55 +0100)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Mon, 17 Jun 2019 07:07:56 +0000 (03:07 -0400)
commitc9a2ff0a2266d658f50a28e129c35cf9377c42f3
treef8f61786bb0ee30d72b2f8eac660b193ef09f31a
parent7ecc3af1b565b042d696adb2a5c61881540f4cd7
Fix texture limits in negative API tests

The tests were using MAX_TEXTURE_SIZE where MAX_ARRAY_TEXTURE_LAYERS was
intended.

Components: OpenGL
VK-GL-CTS issue: 1804
Affects: dEQP-GLES3.functional.negative_api.texture.*max_width_height_depth
         dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.*max_width_height_depth

Change-Id: I8ba0bf7171b5b3e8a5d82211e926aa9dd2fff1bd
modules/gles3/functional/es3fNegativeTextureApiTests.cpp
modules/gles31/functional/es31fNegativeTextureApiTests.cpp