Checkpoint: texture image and sampler state handling, plus better vertex format code.
authorBrian <brian.paul@tungstengraphics.com>
Thu, 23 Aug 2007 00:51:39 +0000 (18:51 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Thu, 23 Aug 2007 00:52:40 +0000 (18:52 -0600)
commitc990d0fd57a05301429b3af75b7fed0337621941
treecad590bc2a48e409810f344d9699f8b2341c1afb
parentace2b98dd3511ea6959980a2ae2ee90fa7c28748
Checkpoint: texture image and sampler state handling, plus better vertex format code.

Texture image/sampler state code should be working, but is disabled for now.
Need to fix outstanding issues with vertex formats and texcoords first...
src/mesa/pipe/i915simple/i915_context.h
src/mesa/pipe/i915simple/i915_fpc_emit.c
src/mesa/pipe/i915simple/i915_fpc_translate.c
src/mesa/pipe/i915simple/i915_prim_emit.c
src/mesa/pipe/i915simple/i915_state.h
src/mesa/pipe/i915simple/i915_state_derived.c
src/mesa/pipe/i915simple/i915_state_emit.c
src/mesa/pipe/i915simple/i915_state_immediate.c
src/mesa/pipe/i915simple/i915_state_sampler.c