Extend maps with raygeneration types
authorBoris Zanin <boris.zanin@mobica.com>
Tue, 15 Oct 2019 13:36:57 +0000 (15:36 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Tue, 19 Nov 2019 08:27:22 +0000 (03:27 -0500)
commitc94e000732899bfe3030bebeec24b8335c9668c5
tree959e257f4ca8bc7a5fdb72aa87f0959cf494a4d0
parent99341d9d834e607161f0aac4d4d0edefe027e5e6
Extend maps with raygeneration types

Make QP to recognize ray tracing types
 * RayGenShader
 * AnyHitShader
 * ClosestHitShader
 * MissShader
 * IntersectionShader
 * CallableShader

Affects:
 * dEQP-VK.binding_model.descriptorset_random.*

Components: framework, vulkan

VK-GL-CTS issue: 2058, 1995

Change-Id: Idaba22c1fe07e040dbdcc143db2c9a5e52f2ae01
framework/opengl/gluShaderProgram.cpp
framework/qphelper/qpTestLog.c
framework/qphelper/qpTestLog.h