Fix dEQP-VK.glsl.opaque_type_indexing.ssbo*_compute validation error
authorSamuel Iglesias Gonsálvez <siglesias@igalia.com>
Fri, 24 Sep 2021 10:55:04 +0000 (12:55 +0200)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Fri, 1 Oct 2021 20:25:40 +0000 (20:25 +0000)
commitc94a7fe6cdb78e5c084ebdf3f3cd7caf395bce74
tree5073f5166417f32b55762c440900247e76f07fc2
parent0770f0b8862f3d5d53dc5ca56455f662adef50e0
Fix dEQP-VK.glsl.opaque_type_indexing.ssbo*_compute validation error

Tests were not checking maxPerStageDescriptorStorageBuffers limits
in the compute shaders, which use more (6) than the minimum limit
set by the spec for that (4).

Components: Vulkan
VK-GL-CTS issue: 3137

Affected tests:

 dEQP-VK.glsl.opaque_type_indexing.ssbo*_compute

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Change-Id: I016fb5024d637e36869ae7e3f78467c91d0e8817
external/vulkancts/modules/vulkan/shaderexecutor/vktOpaqueTypeIndexingTests.cpp