Two malloc+bzero -> calloc.
I was profiling DM and noticed a couple spots where we malloc then bzero.
These might as well call calloc instead:
- any time DM itself allocates bitmaps for raster drawing;
- any time Skia allocates memory for a raster SkSurface.
We could use malloc for opaque surfaces, but it seems simpler to always calloc.
BUG=skia:
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1557713003