ilo: use top/bottom split for state functions
authorChia-I Wu <olvaffe@gmail.com>
Mon, 10 Nov 2014 04:55:34 +0000 (12:55 +0800)
committerChia-I Wu <olvaffe@gmail.com>
Mon, 10 Nov 2014 05:14:04 +0000 (13:14 +0800)
commitc88c49baf420556a130041044a7f074d6368f080
tree2decddeb850b7d44a980b6139f66524b8f7f5975
parentf3b709c0ac073cd0ec90a3a0d91d1ee94668e043
ilo: use top/bottom split for state functions

Follow the builder and split state functions into top (vertex processing) and
bottom (pixel processing).

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
src/gallium/drivers/ilo/Makefile.sources
src/gallium/drivers/ilo/ilo_blitter_rectlist.c
src/gallium/drivers/ilo/ilo_builder_3d_top.h
src/gallium/drivers/ilo/ilo_shader.c
src/gallium/drivers/ilo/ilo_state.c
src/gallium/drivers/ilo/ilo_state_3d.h [moved from src/gallium/drivers/ilo/ilo_state_gen.h with 99% similarity]
src/gallium/drivers/ilo/ilo_state_3d_bottom.c [moved from src/gallium/drivers/ilo/ilo_state_gen6.c with 55% similarity]
src/gallium/drivers/ilo/ilo_state_3d_top.c [new file with mode: 0644]
src/gallium/drivers/ilo/ilo_state_gen7.c [deleted file]