Check loadPixelBuffer in the Caching Texture 99/234399/4
authorSeungho, Baek <sbsh.baek@samsung.com>
Tue, 26 May 2020 05:40:32 +0000 (14:40 +0900)
committerSeungho, Baek <sbsh.baek@samsung.com>
Wed, 27 May 2020 09:49:26 +0000 (18:49 +0900)
commitc857184f9fd63a134fe17a1ed065598f6e5238bf
tree610acb43ef66bc8086036b6cef67e775ddb1e8c3
parentc01f2590ed7bb00d9b3600511d08dc420261ed46
Check loadPixelBuffer in the Caching Texture

 - A image can be entered twice one as ImageVisual another as NinePatchVisual.
 - If ImageVisual is already entered, the image is already Uploaded to the Texture
 - But, NinePatchVisual need only PixelBuffer.
 - So, we need to cache them separately

Change-Id: Ib0824645da70d172fb603b957c999967eef663d7
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
automated-tests/src/dali-toolkit-internal/utc-Dali-TextureManager.cpp
dali-toolkit/internal/visuals/texture-manager-impl.cpp
dali-toolkit/internal/visuals/texture-manager-impl.h