v3d: apply 1D texture miplevel alignment in arrays
authorJuan A. Suarez Romero <jasuarez@igalia.com>
Sun, 30 Apr 2023 14:07:34 +0000 (16:07 +0200)
committerMarge Bot <emma+marge@anholt.net>
Mon, 1 May 2023 08:35:16 +0000 (08:35 +0000)
commitc81518911243db4ed4baa3bc0eff5bc04ed281b9
tree904c208714e31cc8a85a7a9a31db62c95b6683d5
parent040aeb5a23e5cc8a71a352e55282d514dd2ab64f
v3d: apply 1D texture miplevel alignment in arrays

1D texture miplevels are aligned to 64b, but this should include also
texture arrays.

Fixes
`spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-usampler1darray`
and several other piglit tests.

CC: mesa-stable
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22775>
src/broadcom/ci/broadcom-rpi4-fails.txt
src/gallium/drivers/v3d/v3d_resource.c