Store objects in wl_map data structure
authorKristian Høgsberg <krh@bitplanet.net>
Sat, 20 Aug 2011 02:50:53 +0000 (22:50 -0400)
committerKristian Høgsberg <krh@bitplanet.net>
Sat, 27 Aug 2011 16:06:11 +0000 (12:06 -0400)
commitc8147edc3afea143a2e3328c22c4daf9ae70a6f2
tree201373fcf481d3aa3e956910fe2e93b79c19ac26
parent4a39081c1d4a8d9aa3a6c86e48924142a3406b24
Store objects in wl_map data structure

The wl_map data structure is just an array with a free-list that lets the
client recycle unused client IDs and keep range of client IDs under control.
src/connection.c
src/connection.h
src/wayland-client.c
src/wayland-client.h
src/wayland-hash.c
src/wayland-server.c
src/wayland-util.c
src/wayland-util.h