Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.
authorwangyix <wangyix@google.com>
Mon, 13 Jul 2015 20:09:17 +0000 (13:09 -0700)
committerCommit bot <commit-bot@chromium.org>
Mon, 13 Jul 2015 20:09:17 +0000 (13:09 -0700)
commitc734e69e8cf94bacaf68d3d8ee3310d1ad1fe8b8
treebdcb89aa697dc7047ecb00acd07e6a5f466614f9
parent690fc75b29de659b1844d4a36d3f101e98ad1106
Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders.

Added bench for timing vec4 vs scalar type for coverage in shaders

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/6104ced165f17eb2f765ace354d5895c0bc890c5

Review URL: https://codereview.chromium.org/1225383002
bench/GLVec4ScalarBench.cpp [new file with mode: 0644]