mesa: add PROGRAM_SYSTEM_VALUE and related tokens
authorBrian Paul <brianp@vmware.com>
Thu, 9 Dec 2010 01:21:18 +0000 (18:21 -0700)
committerBrian Paul <brianp@vmware.com>
Thu, 9 Dec 2010 01:21:20 +0000 (18:21 -0700)
commitc6d74bcbfcb54e0c03f4c3d7e82bc1267f36ffe4
tree75a25fab098a769b15133b987de9168a6936fd9d
parent975418a654e72d8338a9cf288d2d1f9429c226ae
mesa: add PROGRAM_SYSTEM_VALUE and related tokens

System values are shader inputs which don't necessarily change from
vertex to vertex or fragment to fragment.  gl_InstanceID and
gl_FrontFacing are examples.
src/mesa/main/mtypes.h