st/nine: Increase the limit of cached ff shaders
authorAxel Davy <davyaxel0@gmail.com>
Sat, 8 Dec 2018 19:42:23 +0000 (20:42 +0100)
committerAxel Davy <davyaxel0@gmail.com>
Sun, 23 Dec 2018 07:14:50 +0000 (08:14 +0100)
commitc6b37e5412f1bdc0bf71a22e3917313278441e2b
tree392fab205a9b5aa4ab78bddfd1d1de2ab6a8ad11
parent104681c5d528a823a3fdc3f7d9c6f8133c27201c
st/nine: Increase the limit of cached ff shaders

100 is too small for some games, which triggers recompilations
every frame. Increase to 1024.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
src/gallium/state_trackers/nine/nine_ff.c