Skip auto decorating shader record buffer blocks with 'set' and
authoralelenv <alele@nvidia.com>
Wed, 20 Oct 2021 03:59:35 +0000 (20:59 -0700)
committeralelenv <alele@nvidia.com>
Wed, 20 Oct 2021 03:59:35 +0000 (20:59 -0700)
commitc571cd8f890aa16f1791ef0e58ee26eec58edf67
tree64ea3502a0304912d1262c2ef5f23a0c0811e4c6
parent6351fcef2888cf76a4405d756642c1e1ba2b4169
Skip auto decorating shader record buffer blocks with 'set' and
'binding'.
12 files changed:
Test/baseResults/rayQuery.rgen.out
Test/baseResults/spv.RayGenShader.rgen.out
Test/baseResults/spv.RayGenShader11.rgen.out
Test/baseResults/spv.RayGenShaderArray.rgen.out
Test/baseResults/spv.ext.RayGenSBTlayout.rgen.out
Test/baseResults/spv.ext.RayGenSBTlayout140.rgen.out
Test/baseResults/spv.ext.RayGenSBTlayout430.rgen.out
Test/baseResults/spv.ext.RayGenSBTlayoutscalar.rgen.out
Test/baseResults/spv.ext.RayGenShader.rgen.out
Test/baseResults/spv.ext.RayGenShader11.rgen.out
Test/baseResults/spv.ext.RayGenShaderArray.rgen.out
glslang/MachineIndependent/iomapper.cpp