st/mesa: flush bitmap cache before compute dispatch
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Thu, 9 Jun 2016 10:12:34 +0000 (12:12 +0200)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Tue, 21 Jun 2016 08:54:00 +0000 (10:54 +0200)
commitc542b7e43d3a504456518c9f407e21c4e7e5fa88
treea0ad60f63e676e9d42b0b31003734e28a9f1152f
parent644e015f0b9236e955d679cac4bcc7a1523fc475
st/mesa: flush bitmap cache before compute dispatch

In the unlikely case that a program uses glBitmap to render to a framebuffer
whose texture is bound in a compute shader.

Found by inspection.

Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/state_tracker/st_cb_compute.c