add BlitRow procs for 32->32, to allow for neon and other optimizations.
authorreed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 23 Sep 2009 15:06:10 +0000 (15:06 +0000)
committerreed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 23 Sep 2009 15:06:10 +0000 (15:06 +0000)
commitc4cae85752e3e486cf4eac8cd8128f57b6f40563
tree88e32782e35ec5cfb18dafe5f84e76752b54d6b6
parent9186103dfdb7dfe32803ffad7c3caf1d739a226d
add BlitRow procs for 32->32, to allow for neon and other optimizations.
call these new procs in (nearly) all the places we had inlined loops before.
In once instance (blitter_argb32::blitAntiH) we get different results by a
  tiny bit. The new code is more accurate, and exactly inline with all of the
  other like-minded blits, so I think the change is good going forward.

git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81
14 files changed:
include/core/SkBlitRow.h [moved from src/core/SkBlitRow.h with 52% similarity]
samplecode/SampleGM.cpp [new file with mode: 0644]
samplecode/SampleNinePatch.cpp
src/core/SkBlitRow_D16.cpp
src/core/SkBlitRow_D32.cpp [new file with mode: 0644]
src/core/SkBlitter_ARGB32.cpp
src/core/SkComposeShader.cpp
src/core/SkCoreBlitters.h
src/core/SkSpriteBlitter_ARGB32.cpp
src/core/core_files.mk
src/effects/SkColorFilters.cpp
src/opts/SkBlitRow_opts_none.cpp
xcode/core/core.xcodeproj/project.pbxproj
xcode/sampleapp/SampleApp.xcodeproj/project.pbxproj