zink: ensure non-fragment shaders use lod-versions of texture
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Wed, 12 Jun 2019 17:24:52 +0000 (19:24 +0200)
committerErik Faye-Lund <erik.faye-lund@collabora.com>
Mon, 28 Oct 2019 08:51:44 +0000 (08:51 +0000)
commitc471525fdc16331ee41ec11ac039c5efe5b346e0
treeb9e5af4334aec8825ae0f07d02262b28a9b20f8e
parent9cf6163ea1ac4f77d21dd06b1843c8314f4a0c99
zink: ensure non-fragment shaders use lod-versions of texture

Acked-by: Jordan Justen <jordan.l.justen@intel.com>
src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c
src/gallium/drivers/zink/nir_to_spirv/spirv_builder.c
src/gallium/drivers/zink/nir_to_spirv/spirv_builder.h