Use new LOD approximation rules for OpenGL ES
authorPyry Haulos <phaulos@google.com>
Sun, 2 Apr 2017 23:20:02 +0000 (23:20 +0000)
committerandroid-build-merger <android-build-merger@google.com>
Sun, 2 Apr 2017 23:20:02 +0000 (23:20 +0000)
commitc422c403e2d6ddaa5b875ff4afc5e4ef691cea33
treef47af137ba6c9cf71012883a02b8a4f6f8c2876a
parent5881a44bdf43b30075bb750ec2bc28e0a43f7360
parent0b6dbeb93e83dcf3b55d2eccce7cb1517c2caee5
Use new LOD approximation rules for OpenGL ES
am: 0b6dbeb93e

Change-Id: Ifa2276c7d81db893349661d675389a8f11ee11df
modules/gles3/functional/es3fTextureFilteringTests.cpp
modules/gles31/functional/es31fStencilTexturingTests.cpp
modules/gles31/functional/es31fTextureFilteringTests.cpp