Add AST tests for ray tracing shaders
authorDaniel Koch <dkoch@nvidia.com>
Thu, 30 May 2019 23:40:20 +0000 (19:40 -0400)
committerDaniel Koch <dkoch@nvidia.com>
Fri, 31 May 2019 18:17:22 +0000 (14:17 -0400)
commitc3e60ad9b6d1b3d38ecbb3ac080b442bec1d3091
treeb14ab5070c9d306f7bcab788a251491ada1a7b20
parent3418cb4c985b68e75a96ecf86115acf172bf5010
Add AST tests for ray tracing shaders

with subgroup touch tests (error and non-error cases)
Currently the subgroup built-ins are NOT giving the correct output.
This is fixed in the next commit.
13 files changed:
Test/baseResults/glsl.460.subgroup.rahit.out [new file with mode: 0644]
Test/baseResults/glsl.460.subgroup.rcall.out [new file with mode: 0644]
Test/baseResults/glsl.460.subgroup.rchit.out [new file with mode: 0644]
Test/baseResults/glsl.460.subgroup.rgen.out [new file with mode: 0644]
Test/baseResults/glsl.460.subgroup.rint.out [new file with mode: 0644]
Test/baseResults/glsl.460.subgroup.rmiss.out [new file with mode: 0644]
Test/glsl.460.subgroup.rahit [new file with mode: 0644]
Test/glsl.460.subgroup.rcall [new file with mode: 0644]
Test/glsl.460.subgroup.rchit [new file with mode: 0644]
Test/glsl.460.subgroup.rgen [new file with mode: 0644]
Test/glsl.460.subgroup.rint [new file with mode: 0644]
Test/glsl.460.subgroup.rmiss [new file with mode: 0644]
gtests/AST.FromFile.cpp