gl_drm: Use surface damage instead of buffer damage
authorDerek Foreman <derekf@osg.samsung.com>
Wed, 19 Oct 2016 20:54:08 +0000 (15:54 -0500)
committerDerek Foreman <derekf@osg.samsung.com>
Wed, 19 Oct 2016 21:29:05 +0000 (16:29 -0500)
commitc3a31ff21373803fc3c8c9db5d0d43c464d53dc4
treef7632dfa9c85d6b6a2f6d0d6e45035f430d291d9
parent7a978fe58c67fb48d2d1769bbfb61fdd55225cd0
gl_drm: Use surface damage instead of buffer damage

We should always pass surface damage to eglSwapBuffersWithDamage.
src/modules/evas/engines/gl_drm/evas_outbuf.c