zink: do compute shader change on bind
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 14 May 2021 22:47:49 +0000 (18:47 -0400)
committerMarge Bot <eric+marge@anholt.net>
Wed, 18 Aug 2021 20:58:36 +0000 (20:58 +0000)
commitc39cbd49c16430f55ba1fc8c5e6b0e5ee9f84426
tree9e991bffbceb7cabd83c0cfa61a55e85a112c266
parent26b5f4c45e8f2467fe5b41013e42a516fc01cb0f
zink: do compute shader change on bind

we can do this update earlier to optimize the actual compute path

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12428>
src/gallium/drivers/zink/zink_draw.cpp
src/gallium/drivers/zink/zink_program.c