Avoid ambiguous include guards in SG classes
authorGunnar Sletta <gunnar.sletta@digia.com>
Mon, 25 Feb 2013 16:22:58 +0000 (17:22 +0100)
committerThe Qt Project <gerrit-noreply@qt-project.org>
Tue, 26 Feb 2013 16:40:21 +0000 (17:40 +0100)
commitc324edd5923a86548e385fa6f16361e1f085e4c4
treefe92a7e9933d681fd2abb6b86c63f2b5ad7a6946
parent98e00abc19ad46072f7c8303e50f9748d36a925e
Avoid ambiguous include guards in SG classes

These include guards stem from the olden days before the QSG
prefix and many of them are conflict prone, which can lead
to pretty bisarrer errors for the user.

Change-Id: I0e76c68a588404b6e82be9ecc2e7afa3b9a48e78
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
17 files changed:
src/quick/scenegraph/coreapi/qsgdefaultrenderer_p.h
src/quick/scenegraph/coreapi/qsgmaterial.h
src/quick/scenegraph/coreapi/qsgnode.h
src/quick/scenegraph/coreapi/qsgnodeupdater_p.h
src/quick/scenegraph/coreapi/qsgrenderer_p.h
src/quick/scenegraph/qsgadaptationlayer_p.h
src/quick/scenegraph/qsgdefaultglyphnode_p.h
src/quick/scenegraph/qsgdefaultglyphnode_p_p.h
src/quick/scenegraph/qsgdefaultimagenode_p.h
src/quick/scenegraph/qsgdefaultrectanglenode_p.h
src/quick/scenegraph/qsgdistancefieldglyphnode_p.h
src/quick/scenegraph/qsgdistancefieldglyphnode_p_p.h
src/quick/scenegraph/util/qsgareaallocator_p.h
src/quick/scenegraph/util/qsgflatcolormaterial.h
src/quick/scenegraph/util/qsgsimplerectnode.h
src/quick/scenegraph/util/qsgtexturematerial.h
src/quick/scenegraph/util/qsgvertexcolormaterial.h