radv/rt: Rename shader_pc and next_shader
authorKonstantin Seurer <konstantin.seurer@gmail.com>
Sat, 10 Jun 2023 09:37:14 +0000 (11:37 +0200)
committerKonstantin Seurer <konstantin.seurer@gmail.com>
Tue, 15 Aug 2023 09:11:16 +0000 (11:11 +0200)
commitc291f612cb3cf786746993736edb797dfc25e312
treeeee0a335f0719eb0671b8f71ece754dc07866d55
parent2edf222abdc3d01aacdf9995c5a70bf944dc38f0
radv/rt: Rename shader_pc and next_shader

The names basically had the same meaning. Changing them to
uniform_shader_addr and shader_addr makes it clear, that
uniform_shader_addr is the jump target and shader_addr is the next
shader executed by this invocation.

The next_ prefix is dropped since both are input and output variables.

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23565>
src/amd/common/ac_shader_args.h
src/amd/compiler/aco_instruction_selection.cpp
src/amd/vulkan/radv_rt_shader.c
src/amd/vulkan/radv_shader_args.c