Set the recursion depth for chit and miss cases
authorPiers Daniell <pdaniell@nvidia.com>
Mon, 17 May 2021 19:04:21 +0000 (13:04 -0600)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 3 Jun 2021 08:54:44 +0000 (08:54 +0000)
commitc2676340617ed7ec8e40f932cad52bbdf1ec9720
tree8208850fb617981506c266fdb08051bb5e35ce85
parent3b4e7528d86d393d7209a0789f0286696b880d56
Set the recursion depth for chit and miss cases

In the new dEQP-VK.binding_model.descriptor_update.acceleration_structure.ray_tracing.*
group of tests the "chit" and "miss" variants the shaders
generate additional rays, which means their recursion depth needs to be
greater than 1. In both cases "2" covers it.

Affects:

dEQP-VK.binding_model.descriptor_update.acceleration_structure.*

Components: Vulkan

VK-GL-CTS issue: 2924

Change-Id: I7acb1eda10f0ad6c7f2754deaa8451c317b4841b
external/vulkancts/modules/vulkan/binding_model/vktBindingDescriptorUpdateASTests.cpp