i965: Generate driver-specific IR for non-fragment shaders as well.
authorEric Anholt <eric@anholt.net>
Tue, 3 May 2011 22:27:38 +0000 (15:27 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 16 Aug 2011 20:04:41 +0000 (13:04 -0700)
commitc1f00731fd48dde68b67f157c27eb20982e82193
tree03cc5fda1f5a9a497f3e4c1b1d92841a7173cea5
parent11e4ea0010c3a756cfdaf427c14e104c9a11a645
i965: Generate driver-specific IR for non-fragment shaders as well.

This will be used by the new vertex shader backend.  The scalarizing
passes are skipped for non-fragment, since vertex and geometry threads
are based on vec4s.
src/mesa/drivers/dri/i965/brw_shader.cpp