evas 3d: Fix shader compilation with EGL
authorJean-Philippe Andre <jp.andre@samsung.com>
Mon, 20 Jun 2016 06:25:09 +0000 (15:25 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Mon, 20 Jun 2016 06:35:01 +0000 (15:35 +0900)
commitc0dcb30c610209d862709efbce2fd62d2f1f8d7d
treef6c13efd3ddfb6b4badd509faaed5c610eca693f
parent30ba6bfcac5fdd237e70a81026373f2036c977d8
evas 3d: Fix shader compilation with EGL

This fixes the following error:
 error C1059: non constant expression in initialization

It happened with the hedgehog example: evas_canvas3d_aabb
src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x
src/modules/evas/engines/gl_common/shader_3d/include.shd
src/modules/evas/engines/gl_common/shader_3d/shadow_map_frag.shd